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Lonely Spaceman

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Devlog

  • Fontmixing - Making a visually pleasing Roguelike - Lonely Spaceman Day 2
    March 09, 2022 by Hobbes Studios
    I have two big problems with ascii games: First, text isn't written as squares (unless you're using logographs - neat idea for a future roguelike) and so with Latin characters a square grid will look... Continue reading
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